CAS principle | Fuzzy boundaries | Internalized basic rules | Non-linear interactions | Attractor-based behavior | History-based behavior | Tension and paradox | Adaptation | |
---|---|---|---|---|---|---|---|---|
Support network 1 | Family 1 Friends 2 Healthcare professional (HP): 0 | A1 – A2 | B1 – B2 | C1 | D1 – D3 | E1 | F1 – F3 | G1 – G3 |
Support network 2 | Family 1 Friends 2 HP: 0 | A1 | B2 – B4 – B5 | C2 | D1 – D2 – D3 | E1 – E2 | F1 – F2 – F3 | G1 – G2 |
Support network 3 | Family 3 Friends 0 HP: 2 | A1 – A2 | B1 – B2 – B4 – B5 | C2 – C3 | D1 – D3 | E2 | F3 | G1 – G2 – G3 |
Support network 4 | Family 3 Friends 0 HP: 0 | B1 – B2 – B3 – B4 – B5 | C1 – C2 | D1 – D2 – D3 | E2 | G1 – G2 – G3 – G4 | ||
Support network 5 | Family 1 Friends 2 HP: 0 | A1 | B1 – B2 – B4 | C1 – C2 | D1 – D3 | E2 | F1 | G2 |
Support network 6 | Family 0 Friends 1 HP: 0 | A2 | B2 – B3 | C1 – C4 | D1 | E1 – E2 | F1 | G1 |
Support network 7 | Family 0 Friends 1 HP: 0 | B1 – B2 | C1 – C3 | D3 | E1 – E2 | G2 | ||
Support network 8 | Family 0 Friends 0 HP: 1 | B2 | C4 | D1 | G2 – G3 |