Steps | Topics discussed |
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1. Theme and storyline | - Defining a clear goal: what experience must participants go through to incite empathy and acquire knowledge? - Choosing a story (using storytelling technique to write the beginning, the body, and the end of the story) - Imagining the scenario (using storyboarding technique to visualize details) - How many rooms do we have in our history? (assuming that a Room represents a moment of progress in the story) - Selecting one specific aim for each Room and linking it to the final message |
2. Game ground-rules | - Playing duration - How many players per game (minimum and maximum) - Rules for players during the game - What and how players will gain versus lose - Selecting two or three enigmas to solve per Room |
3. Practical Issues | - Create a list of objects we need in each Room - Where we can get and buy it (budget) - Which materials do we need to create or select so that the gaming experience can be as dynamic as possible (e.g., videos, sounds, music, light effects) - Consider selecting spaces that feature electricity and technology - Contact some volunteers to help with logistic issues (instructions, assembly, disassembly, maintenance, observation…) - Consult different people from different fields (companies that create escape rooms, audio-visual experts, interior designers, actors, gamers, other researchers with experience in gamification, etc.) - Involve civic and political stakeholders - Select ten people from your target group to run the pre-test |